Disney’s Magic Sorcerer Cards Make Some Guests Uneasy

“Concerned Grandma” writes: I recently returned from my first visit to Disneyworld in Orlando with my two young granddaughters.  While standing near Cinderella’s Castle, we noticed a woman with an album filled with cards that looked like playing cards.  She held a card up to a window and an image appeared.  She did this with several cards. . . . . . . Later we saw two other young women with these cards, and they held them up to something in a wall that resembled a key.  They explained that they got the cards near the entrance of Magic Kingdom and it was a type of game.  It all made me a bit uncomfortable, and I had a feeling that something from the occult was going on.

Tonight I googled “Disney + occult” and found many sites that said Walt Disney had been a freemason and that the magic/occult imagery in Disney films was an intentional attempt to seduce our children into the occult.

I don’t know if I’m reading too much into this, but as I said, I felt that there was a darkness there at the park. I would appreciate any light you can shed.

The cards you are describing are part of a new card game produced by Disney called the Sorcerer’s of the Magic Kingdom. It’s a role-playing game in which players become the “Sorcerers of the Magic Kingdom” who fight the villains of Hades, the Lord of the Underworld, who are trying to steal pieces of the crystal of the Magic Kingdom. The Sorcerers use spells associated with the characters on their cards to foil attempts by these imaginary Disney villains to take over the park.

The game is actually played in the park (there’s a home version now too). Guests are given a special park map that lists the various locations where the game can be played. They also receive a set of Spell Cards and a Sorcerer Key that activates game screens and tracks the progress of the game. This is what players were doing when you saw them lifting their key card up to the key symbol in the wall. This must be done in order to activate the game screens.

As Jennifer Fickley-Baker, Social Media Manager, explains: “Each day a guest plays the game, they receive five complimentary cards that help them foil the plans of Disney villains who are running amok throughout Magic Kingdom Park. The cards each feature a Disney character that offers a spell unique to him or her. And, multiple cards can be used at once to cast several spells on a villain, simultaneously.”

The cards feature popular Disney characters such as Pocahontas, the Good Fairies, Pongo and Genie. There are 70 cards in total and (of course) players are encouraged to try to collect them all.

walt disneyAs for Walt Disney being a Freemason who hid occult symbols in Disney movies, I really could not find a credible source for these statements. (This article appearing in U.S. News and World Report gives a lengthy list of famous Freemasons that you might find interesting.) In fact, his name appears on this list, which is compiled by the Grand Lodge of British Columbia and Yukon as being a “non-Mason” meaning that there is no documented evidence that he was one (scroll down to the near bottom of the list).

Marc Eliot published a heavily criticized book about Disney entitled Walt Disney: Hollywood’s Dark Prince that accuses him of being a lifelong anti-Semite and an FBI informant as well as having several phobias such as obsessive hand-washing, heavy drinking and smoking (he died of lung cancer). He also allegedly had a fear that he had been secretly adopted by his parents. Few if any of these claims has been substantiated.

Since Walt Disney’s death, this once family-oriented entertainment business has definitely gone off the rails with some of their productions. For instance, under the reign of Disney Chairman and CEO Michael Eisner, the company’s Miramax Film division produced Catholic-bashing films such as Priest (1994) and Dogma (1999).  Disney-owned Hyperion Press also published a book called Growing Up Gay and the park’s annual Gay and Lesbian Days has drawn fire from a multitude of family and religious groups.

As this magic card game proves, people need to be very wary of Disney because what is coming out of this company these days is not the good clean fare that it used to be.

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